vhdl - Snake game using FPGA (NEXYS2) -


i planning make snake game using nexys2 board in vhdl , display on led matrix similar in video http://www.youtube.com/watch?v=niqmnypipw0 still don't know begin. how go implementing in vhdl?

beyond designing , wiring hardware (connectors, led matrices , such) , actual design of game (the rules , inputs cause outputs), start breaking down design constraints blocks write vhdl. example, might have display output component takes pixel change events , writes screen state display (or maybe takes whole screen state, , handles interface logic display). might have game logic component, , controller interface component.

once decide each block should do, have decide how data flow , control logic, write in vhdl (you need know basic syntax , functionality of vhdl first!).

then synthesizer translates rtl description implementation of flip flops , tables, , place&route tool figures out put , connect these units using actual resources of fpga targeting, generating binary configuration file.

the configuration file loaded onto fpga , (assuming have hardware hooked right , vhdl , design perfect) have working snake game.

simple, right?

in order useful answers here, need "writing vhdl" stage, write vhdl, see fail function according constraints, ask question that.


Comments

Popular posts from this blog

c++ - QTextObjectInterface with Qml TextEdit (QQuickTextEdit) -

javascript - angular ng-required radio button not toggling required off in firefox 33, OK in chrome -

xcode - Swift Playground - Files are not readable -