ios - SKSpriteNode : Handling Collision during SKAction -
i'm making little game, , i'm stuck following problem.
i'm running action (followpath type) on particular node :
let followtrack: skaction = skaction.followpath(ballpath!.cgpath, duration: action_speed) movingball.runaction(followtrack)
but during animation, if node collide 1 (like wall exemple), animation stops , there no collision animation.
i tried things :
func didbegincontact(contact: skphysicscontact) { var firstbody: skphysicsbody = contact.bodya var secondbody: skphysicsbody = contact.bodyb firstbody.node?.removeallactions() secondbody.node?.removeallactions() }
but there no collision either (i guess that's because velocity (0,0))
is there anyway handle case ? (i don't need swift answer, objective-c or generic answer great !)
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