matrix - gl_ModelViewMatrixInverseTranspose in threejs -
in attemp write own custom shader (i using three.shadermaterial
), need set webgl's built-in gl_modelviewmatrixinversetranspose
uniform (as seen on http://mew.cx/glsl_quickref.pdf). noticed uniforms automatically passed shader, instance gl_modelviewmatrix
, gl_projectionmatrix
accounted for, threejs' modelviewmatrix
, projectionmatrix
respectively. gl_modelviewprojectionmatrix
, on other hand, seems missing, noticed examples can computed inside shader projectionmatrix * modelviewmatrix
. question is: manually compute gl_modelviewmatrixinversetranspose
inside shader starting modelviewmatrix
(and if so, how?) or there unform (possibily merged inside definition of three.shadermaterial
three.uniformsutils.merge
) handles it? cheers.
in three.js shader inverse transpose of modelviewmatrix called normalmatrix
.
it automatically passed shaders don't need work it.
// = inverse transpose of modelviewmatrix uniform mat3 normalmatrix;
for reference here built-in uniform , attributes three.js has.
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