javascript - THREE.js : 2xMeshes using same vector as position -
just did update r67 - r69 in threejs , ends having problems referring positions 1 (same) vector.
before did worked:
var vector = new three.vector3(50, 50, 50); _mesh1.position = vector; _mesh2.position = vector;
which made possible when moved 1 of meshes moved other 1 well.
in r69 position vector remains same (aka 0, 0, 0) means have manually set x, y , z coords each mesh whenever mode one.
am missing change here? or should fix this?
object3d
's position
, rotation
, quaternion
, scale
properties immutable.
see source code file object3d.js
.
you can no longer use following pattern:
object.position = vector;
instead, must use either
object.position.set( x, y, z );
or
object.position.copy( vector );
three.js r.69
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